OpenSim Core Bugs

Syndicate content MantisBT - Issues - (rdcdev)
MantisBT - Issues - (rdcdev)
Updated: 32 min 4 sec ago

0007251: Inability to prevent HG users from joining user groups allows griefing

Fri, 2014-07-04 13:25
The inability to prevent HG users to join local groups allows incoming HG users to join groups, start group chats, and grief the user community on grids.
Categories: OpenSim Bugs

0007248: [USER MANAGEMENT MODULE]: GetServerURLs call failed System.Net.WebException

Thu, 2014-07-03 08:13
If the grid is unavailable when getting information about a HG avatar in your friends list, the first message on the console seems appropriate<br /> <br /> 09:07:48 - [USER AGENT CONNECTOR]: get_server_urls call to <a href="http://vibe.bio-se.info:9000">http://vibe.bio-se.info:9000</a> [<a href="http://vibe.bio-se.info:9000" target="_blank">^</a>] failed: The operation has timed out<br /> <br /> But then a traceback style exception occurs. Should this be supressed since the proper log message has already been given?<br /> <br /> 09:07:48 - [USER MANAGEMENT MODULE]: GetServerURLs call failed System.Net.WebException: The operation has timed out<br /> at System.Net.HttpWebRequest.GetResponse()<br /> at Nwc.XmlRpc.XmlRpcRequest.Send(String url, Int32 timeout)<br /> at OpenSim.Services.Connectors.Hypergrid.UserAgentServiceConnector.CallServer(String methodName, Hashtable hash) in d:\Temp\opensim-fe6dab\OpenSim\Services\Connectors\Hypergrid\UserAgentServiceConnector.cs:line 197<br /> at OpenSim.Services.Connectors.Hypergrid.UserAgentServiceConnector.GetServerURLs(UUID userID) in d:\Temp\opensim-fe6dab7\OpenSim\Services\Connectors\Hypergrid\UserAgentServiceConnector.cs:line 498<br /> at OpenSim.Region.CoreModules.Framework.UserManagement.UserManagementModule.GetUserServerURL(UUID userID, String serverType) in d:\Temp\opensim-fe6dab7\OpenSim\Region\CoreModules\Framework\UserManagement\UserManagementModule.cs:line 479
Categories: OpenSim Bugs

0007245: Textures not loading on Mesh Enabled Viewers

Wed, 2014-07-02 02:00
Opensim 0.8 distribution from the website, fresh install. Seems to be sending textures to Imprudence Viewer (Not Mesh Enabled) - however firestorm is not receiving any texture information at all. Neither is Kokua (the new version of imprudence)<br /> <br /> Things i've done:<br /> Installed FirestormOS on a Computer that has never had FirestormOS installed and received the same result (no textures) to eliminate the possibility of a casheing issue.<br /> I've cleared Cashe and done a fresh install on those systems that have had a problem in the past.
Categories: OpenSim Bugs

0006545: BULLETSIM: ldd reports libBulletSim.so as not a dynamic executable

Mon, 2014-06-30 09:30
OpenSim will not start with bulletsim enabled:<br /> <br /> ...<br /> 22:39:44 - [BULLETS SCENE]: Selected bullet engine bulletunmanaged -> BulletUnmanaged/<br /> 22:39:44 - [APPLICATION]:<br /> APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs<br /> <br /> Exception: System.DllNotFoundException: lib64/libBulletSim.so<br /> at (wrapper managed-to-native) OpenSim.Region.Physics.BulletSPlugin.BSAPIUnman/BSAPICPP:Initialize2 (OpenMetaverse.Vector3,intptr,int,intptr,int,intptr,OpenSim.Region.Physics.BulletSPlugin.BSAPIUnman/BSAPICPP/DebugLogCallback)<br /> ...<br /> <br /> On further investigation both lib32/libBulletSim.so and lib64/libBulletSim.so are reported as 'not a dynamic executable' by ldd.<br /> <br /> I've tested this on two servers, both running centos 5 x86_64 with mono 2.10.2, one is an openvz VM the other a VMware VM, and get the same result. Other .so files work ok with ldd and ODE physics works fine.
Categories: OpenSim Bugs

0007218: [Bullet] Delay processing script collision events

Sun, 2014-06-29 23:56
Since changing from ODE to Bullet physics we have been having problems with simulated projectiles. <br /> <br /> Using ODE there were issues as well, I had to make some changes in llRezObject because when a projectile was rezzed, it dropped to the floor due to gravity before the impulse was applied. Basically too much was happening between rezzing and applying force which caused bullets to be impractical. Note that it works ok on an empty server, but when there is a slight load on the server it showed the above effect.<br /> <br /> But that's not the issue I'm reporting here, although i think the cause of this issue is probably similar. Since changing to bulletsim, the projectile fires as before, but when it hits a target, the scripts collision event does not fire immediately. It rolls off the target hits the wall behind, rolls along that for a few seconds and then eventually the collision even is fired. This basically means that the projectile says its hit the wrong target even tho it hit that target first, it just didn't detect that collision. I think this is because the projectile hits the target before the script is setup and running. This was never an issue with ODE.
Categories: OpenSim Bugs

0007242: [BULLETS SCENE] ProcessTaints BSPrim ForceBodyShapeRebuild

Sun, 2014-06-29 13:05
06:23:44 - [BULLETS SCENE]: ProcessTaints: BSPrim.ForceBodyShapeRebuild: Excepti<br /> on: System.Runtime.InteropServices.SEHException (0x80004005): Un composant exter<br /> ne a levé une exception.<br /> à OpenSim.Region.Physics.BulletSPlugin.BSAPIUnman.BSAPICPP.CreateMeshShape2(I<br /> ntPtr world, Int32 indicesCount, Int32[] indices, Int32 verticesCount, Single[]<br /> vertices)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSAPIUnman.CreateMeshShape(BulletWorld<br /> world, Int32 indicesCount, Int32[] indices, Int32 verticesCount, Single[] verti<br /> ces)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSShapeMesh.<>c__DisplayClass4.<Create<br /> PhysicalMesh>b__3(BulletWorld w, Int32 iC, Int32[] i, Int32 vC, Single[] v)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSShapeMesh.CreatePhysicalMeshShape(BS<br /> Scene physicsScene, BSPhysObject prim, UInt64 newMeshKey, PrimitiveBaseShape pbs<br /> , Vector3 size, Single lod, CreateShapeCall makeShape)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSShapeMesh.CreatePhysicalMesh(BSScene<br /> physicsScene, BSPhysObject prim, UInt64 newMeshKey, PrimitiveBaseShape pbs, Vec<br /> tor3 size, Single lod)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSShapeMesh.GetReference(BSScene physi<br /> csScene, Boolean forceRebuild, BSPhysObject prim)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSShapeCollection.CreateGeomMeshOrHull<br /> (BSPhysObject prim, PhysicalDestructionCallback shapeCallback)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSShapeCollection.CreateGeom(Boolean f<br /> orceRebuild, BSPhysObject prim, PhysicalDestructionCallback shapeCallback)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSShapeCollection.GetBodyAndShape(Bool<br /> ean forceRebuild, BulletWorld sim, BSPhysObject prim, PhysicalDestructionCallbac<br /> k bodyCallback)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSPrim.CreateGeomAndObject(Boolean for<br /> ceRebuild)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSPrim.<ForceBodyShapeRebuild>b__3()<br /> à OpenSim.Region.Physics.BulletSPlugin.BSScene.ProcessRegularTaints()<br /> Region (root) #<br /> Exception non gérée : System.AccessViolationException: Tentative de lecture ou d<br /> 'écriture de mémoire protégée. Cela indique souvent qu'une autre mémoire est end<br /> ommagée.<br /> à OpenSim.Region.Physics.BulletSPlugin.BSAPIUnman.BSAPICPP.CreateMeshShape2(I<br /> ntPtr world, Int32 indicesCount, Int32[] indices, Int32 verticesCount, Single[]<br /> vertices)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSAPIUnman.CreateMeshShape(BulletWorld<br /> world, Int32 indicesCount, Int32[] indices, Int32 verticesCount, Single[] verti<br /> ces)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSShapeMesh.<>c__DisplayClass4.<Create<br /> PhysicalMesh>b__3(BulletWorld w, Int32 iC, Int32[] i, Int32 vC, Single[] v)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSShapeMesh.CreatePhysicalMeshShape(BS<br /> Scene physicsScene, BSPhysObject prim, UInt64 newMeshKey, PrimitiveBaseShape pbs<br /> , Vector3 size, Single lod, CreateShapeCall makeShape)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSShapeMesh.CreatePhysicalMesh(BSScene<br /> physicsScene, BSPhysObject prim, UInt64 newMeshKey, PrimitiveBaseShape pbs, Vec<br /> tor3 size, Single lod)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSShapeMesh.GetReference(BSScene physi<br /> csScene, Boolean forceRebuild, BSPhysObject prim)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSShapeCollection.CreateGeomMeshOrHull<br /> (BSPhysObject prim, PhysicalDestructionCallback shapeCallback)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSShapeCollection.CreateGeom(Boolean f<br /> orceRebuild, BSPhysObject prim, PhysicalDestructionCallback shapeCallback)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSShapeCollection.GetBodyAndShape(Bool<br /> ean forceRebuild, BulletWorld sim, BSPhysObject prim, PhysicalDestructionCallbac<br /> k bodyCallback)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSPrim.CreateGeomAndObject(Boolean for<br /> ceRebuild)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSPrim.<ForceBodyShapeRebuild>b__3()<br /> à OpenSim.Region.Physics.BulletSPlugin.BSScene.ProcessRegularTaints()<br /> à OpenSim.Region.Physics.BulletSPlugin.BSScene.ProcessTaints()<br /> à OpenSim.Region.Physics.BulletSPlugin.BSScene.DoPhysicsStep(Single timeStep)<br /> <br /> à OpenSim.Region.Physics.BulletSPlugin.BSScene.BulletSPluginPhysicsThread()<br /> à System.Threading.ThreadHelper.ThreadStart_Context(Object state)<br /> à System.Threading.ExecutionContext.RunInternal(ExecutionContext executionCon<br /> text, ContextCallback callback, Object state, Boolean preserveSyncCtx)<br /> à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, Co<br /> ntextCallback callback, Object state, Boolean preserveSyncCtx)<br /> à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, Co<br /> ntextCallback callback, Object state)<br /> à System.Threading.ThreadHelper.ThreadStart()<br /> 06:23:45 - [ASYNC COMMAND MANAGER]: Exception in command handler pass: System.Ou<br /> tOfMemoryException: Une exception de type 'System.OutOfMemoryException' a été le<br /> vée.<br /> à System.Threading.Thread.StartInternal(IPrincipal principal, StackCrawlMark&<br /> stackMark)<br /> à System.Threading.Thread.Start(StackCrawlMark& stackMark)<br /> à System.Threading.Thread.Start()<br /> à Amib.Threading.SmartThreadPool.StartThreads(Int32 threadsCount) dans k:\OSG<br /> RID\opensim-ca2379e\ThirdParty\SmartThreadPool\SmartThreadPool.cs:ligne 693<br /> à Amib.Threading.SmartThreadPool.Enqueue(WorkItem workItem) dans k:\OSGRID\op<br /> ensim-ca2379e\ThirdParty\SmartThreadPool\SmartThreadPool.cs:ligne 573<br /> à Amib.Threading.Internal.WorkItemsGroupBase.QueueWorkItem(WorkItemCallback c<br /> allback, Object state) dans k:\OSGRID\opensim-ca2379e\ThirdParty\SmartThreadPool<br /> \WorkItemsGroupBase.cs:ligne 141<br /> à OpenSim.Region.ScriptEngine.XEngine.XEngine.QueueEventHandler(Object parms)<br /> dans k:\OSGRID\opensim-ca2379e\OpenSim\Region\ScriptEngine\XEngine\XEngine.cs:l<br /> igne 1531<br /> à OpenSim.Region.ScriptEngine.Shared.Instance.ScriptInstance.PostEvent(EventP<br /> arams data) dans k:\OSGRID\opensim-ca2379e\OpenSim\Region\ScriptEngine\Shared\In<br /> stance\ScriptInstance.cs:ligne 749<br /> à OpenSim.Region.ScriptEngine.XEngine.XEngine.PostScriptEvent(UUID itemID, Ev<br /> entParams p) dans k:\OSGRID\opensim-ca2379e\OpenSim\Region\ScriptEngine\XEngine\<br /> XEngine.cs:ligne 1603<br /> à OpenSim.Region.ScriptEngine.Shared.Api.Plugins.Timer.CheckTimerEvents() dan<br /> s k:\OSGRID\opensim-ca2379e\OpenSim\Region\ScriptEngine\Shared\Api\Implementatio<br /> n\Plugins\Timer.cs:ligne 137<br /> à OpenSim.Region.ScriptEngine.Shared.Api.AsyncCommandManager.DoOneCmdHandlerP<br /> ass() dans k:\OSGRID\opensim-ca2379e\OpenSim\Region\ScriptEngine\Shared\Api\Impl<br /> ementation\AsyncCommandManager.cs:ligne 254<br /> à OpenSim.Region.ScriptEngine.Shared.Api.AsyncCommandManager.CmdHandlerThread<br /> Loop() dans k:\OSGRID\opensim-ca2379e\OpenSim\Region\ScriptEngine\Shared\Api\Imp<br /> lementation\AsyncCommandManager.cs:ligne 227<br /> <br /> <br /> <br /> <br /> <br /> 01:12:56 - [SCENE]: Failed on region DigiZone05 with exception Une exception de<br /> type 'System.OutOfMemoryException' a été levée. à System.Threading.Thread.Star<br /> tInternal(IPrincipal principal, StackCrawlMark& stackMark)<br /> à System.Threading.Thread.Start(StackCrawlMark& stackMark)<br /> à System.Threading.Thread.Start()<br /> à OpenSim.Framework.Util.RunThreadNoTimeout(WaitCallback callback, String nam<br /> e, Object obj) dans k:\OSGRID\opensim-ca2379e\OpenSim\Framework\Util.cs:ligne 24<br /> 45<br /> à OpenSim.Region.Framework.Scenes.Scene.Update(Int32 frames) dans k:\OSGRID\o<br /> pensim-ca2379e\OpenSim\Region\Framework\Scenes\Scene.cs:ligne 1512<br /> <br /> <br /> <br /> <br /> 01:18:26 - [ASYNC COMMAND MANAGER]: Exception in command handler pass: System.Ou<br /> tOfMemoryException: Une exception de type 'System.OutOfMemoryException' a été le<br /> vée.<br /> à System.Threading.Thread.StartInternal(IPrincipal principal, StackCrawlMark&<br /> stackMark)<br /> à System.Threading.Thread.Start(StackCrawlMark& stackMark)<br /> à System.Threading.Thread.Start()<br /> à Amib.Threading.SmartThreadPool.StartThreads(Int32 threadsCount) dans k:\OSG<br /> RID\opensim-ca2379e\ThirdParty\SmartThreadPool\SmartThreadPool.cs:ligne 693<br /> à Amib.Threading.SmartThreadPool.Enqueue(WorkItem workItem) dans k:\OSGRID\op<br /> ensim-ca2379e\ThirdParty\SmartThreadPool\SmartThreadPool.cs:ligne 573<br /> à Amib.Threading.Internal.WorkItemsGroupBase.QueueWorkItem(WorkItemCallback c<br /> allback, Object state) dans k:\OSGRID\opensim-ca2379e\ThirdParty\SmartThreadPool<br /> \WorkItemsGroupBase.cs:ligne 141<br /> à OpenSim.Region.ScriptEngine.XEngine.XEngine.QueueEventHandler(Object parms)<br /> dans k:\OSGRID\opensim-ca2379e\OpenSim\Region\ScriptEngine\XEngine\XEngine.cs:l<br /> igne 1531<br /> à OpenSim.Region.ScriptEngine.Shared.Instance.ScriptInstance.PostEvent(EventP<br /> arams data) dans k:\OSGRID\opensim-ca2379e\OpenSim\Region\ScriptEngine\Shared\In<br /> stance\ScriptInstance.cs:ligne 749<br /> à OpenSim.Region.ScriptEngine.XEngine.XEngine.PostScriptEvent(UUID itemID, Ev<br /> entParams p) dans k:\OSGRID\opensim-ca2379e\OpenSim\Region\ScriptEngine\XEngine\<br /> XEngine.cs:ligne 1603<br /> à OpenSim.Region.ScriptEngine.Shared.Api.Plugins.Timer.CheckTimerEvents() dan<br /> s k:\OSGRID\opensim-ca2379e\OpenSim\Region\ScriptEngine\Shared\Api\Implementatio<br /> n\Plugins\Timer.cs:ligne 137<br /> à OpenSim.Region.ScriptEngine.Shared.Api.AsyncCommandManager.DoOneCmdHandlerP<br /> ass() dans k:\OSGRID\opensim-ca2379e\OpenSim\Region\ScriptEngine\Shared\Api\Impl<br /> ementation\AsyncCommandManager.cs:ligne 254<br /> à OpenSim.Region.ScriptEngine.Shared.Api.AsyncCommandManager.CmdHandlerThread<br /> Loop() dans k:\OSGRID\opensim-ca2379e\OpenSim\Region\ScriptEngine\Shared\Api\Imp<br /> lementation\AsyncCommandManager.cs:ligne 227<br /> <br /> <br /> <br /> <br /> Unhandled Exception: System.AccessViolationException: Attempted to read or write<br /> protected memory. This is often an indication that other memory is corrupt.<br /> à OpenSim.Region.Physics.BulletSPlugin.BSAPIUnman.BSAPICPP.CreateMeshShape2(I<br /> ntPtr world, Int32 indicesCount, Int32[] indices, Int32 verticesCount, Single[]<br /> vertices)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSAPIUnman.CreateMeshShape(BulletWorld<br /> world, Int32 indicesCount, Int32[] indices, Int32 verticesCount, Single[] verti<br /> ces)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSShapeMesh.<>c__DisplayClass4.<Create<br /> PhysicalMesh>b__3(BulletWorld w, Int32 iC, Int32[] i, Int32 vC, Single[] v)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSShapeMesh.CreatePhysicalMeshShape(BS<br /> Scene physicsScene, BSPhysObject prim, UInt64 newMeshKey, PrimitiveBaseShape pbs<br /> , Vector3 size, Single lod, CreateShapeCall makeShape)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSShapeMesh.CreatePhysicalMesh(BSScene<br /> physicsScene, BSPhysObject prim, UInt64 newMeshKey, PrimitiveBaseShape pbs, Vec<br /> tor3 size, Single lod)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSShapeMesh.GetReference(BSScene physi<br /> csScene, Boolean forceRebuild, BSPhysObject prim)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSShapeCollection.CreateGeomMeshOrHull<br /> (BSPhysObject prim, PhysicalDestructionCallback shapeCallback)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSShapeCollection.CreateGeom(Boolean f<br /> orceRebuild, BSPhysObject prim, PhysicalDestructionCallback shapeCallback)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSShapeCollection.GetBodyAndShape(Bool<br /> ean forceRebuild, BulletWorld sim, BSPhysObject prim, PhysicalDestructionCallbac<br /> k bodyCallback)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSPrim.CreateGeomAndObject(Boolean for<br /> ceRebuild)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSPrim.<ForceBodyShapeRebuild>b__3()<br /> à OpenSim.Region.Physics.BulletSPlugin.BSScene.ProcessRegularTaints()<br /> à OpenSim.Region.Physics.BulletSPlugin.BSScene.ProcessTaints()<br /> à OpenSim.Region.Physics.BulletSPlugin.BSScene.DoPhysicsStep(Single timeStep)<br /> <br /> à OpenSim.Region.Physics.BulletSPlugin.BSScene.BulletSPluginPhysicsThread()<br /> à System.Threading.ThreadHelper.ThreadStart_Context(Object state)<br /> à System.Threading.ExecutionContext.RunInternal(ExecutionContext executionCon<br /> text, ContextCallback callback, Object state, Boolean preserveSyncCtx)<br /> à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, Co<br /> ntextCallback callback, Object state, Boolean preserveSyncCtx)<br /> à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, Co<br /> ntextCallback callback, Object state)<br /> à System.Threading.ThreadHelper.ThreadStart()<br /> 12:50:31 - [ASYNC COMMAND MANAGER]: Exception in command handler pass: System.Ou<br /> tOfMemoryException: Une exception de type 'System.OutOfMemoryException' a été le<br /> vée.<br /> à System.Threading.Thread.StartInternal(IPrincipal principal, StackCrawlMark&<br /> stackMark)<br /> à System.Threading.Thread.Start(StackCrawlMark& stackMark)<br /> à System.Threading.Thread.Start()<br /> à Amib.Threading.SmartThreadPool.StartThreads(Int32 threadsCount) dans k:\OSG<br /> RID\opensim-ca2379e\ThirdParty\SmartThreadPool\SmartThreadPool.cs:ligne 693<br /> à Amib.Threading.SmartThreadPool.Enqueue(WorkItem workItem) dans k:\OSGRID\op<br /> ensim-ca2379e\ThirdParty\SmartThreadPool\SmartThreadPool.cs:ligne 573<br /> à Amib.Threading.Internal.WorkItemsGroupBase.QueueWorkItem(WorkItemCallback c<br /> allback, Object state) dans k:\OSGRID\opensim-ca2379e\ThirdParty\SmartThreadPool<br /> \WorkItemsGroupBase.cs:ligne 141<br /> à OpenSim.Region.ScriptEngine.XEngine.XEngine.QueueEventHandler(Object parms)<br /> dans k:\OSGRID\opensim-ca2379e\OpenSim\Region\ScriptEngine\XEngine\XEngine.cs:l<br /> igne 1531<br /> à OpenSim.Region.ScriptEngine.Shared.Instance.ScriptInstance.PostEvent(EventP<br /> arams data) dans k:\OSGRID\opensim-ca2379e\OpenSim\Region\ScriptEngine\Shared\In<br /> stance\ScriptInstance.cs:ligne 749<br /> à OpenSim.Region.ScriptEngine.XEngine.XEngine.PostScriptEvent(UUID itemID, Ev<br /> entParams p) dans k:\OSGRID\opensim-ca2379e\OpenSim\Region\ScriptEngine\XEngine\<br /> XEngine.cs:ligne 1603<br /> à OpenSim.Region.ScriptEngine.Shared.Api.Plugins.Timer.CheckTimerEvents() dan<br /> s k:\OSGRID\opensim-ca2379e\OpenSim\Region\ScriptEngine\Shared\Api\Implementatio<br /> n\Plugins\Timer.cs:ligne 137<br /> à OpenSim.Region.ScriptEngine.Shared.Api.AsyncCommandManager.DoOneCmdHandlerP<br /> ass() dans k:\OSGRID\opensim-ca2379e\OpenSim\Region\ScriptEngine\Shared\Api\Impl<br /> ementation\AsyncCommandManager.cs:ligne 254<br /> à OpenSim.Region.ScriptEngine.Shared.Api.AsyncCommandManager.CmdHandlerThread<br /> Loop() dans k:\OSGRID\opensim-ca2379e\OpenSim\Region\ScriptEngine\Shared\Api\Imp<br /> lementation\AsyncCommandManager.cs:ligne 227
Categories: OpenSim Bugs

0007241: opensim.exe consumes sometimes 75% till 100% CPU

Sun, 2014-06-29 12:20
For no apparent reason opensim.exe needs up to 100% CPU. It stucks then at that level and I have to restart the server. This happens in Gridmaode and in Standalone as well.<br /> <br /> This happened since many versions. On my old PC and on my new PC as well.<br /> <br /> <br /> It happens even if you are not logged in !<br /> <br /> Right now: Fresh started -> 75 % CPU
Categories: OpenSim Bugs

0007159: Code default for max size physical prim does not match OpenSimDefaults.ini

Fri, 2014-06-27 23:29
OpenSimDefaults.ini is supposed to match the defaults found on the code. The value for PhysicalPrimMax in Scene.cs line 195 is:<br /> <br /> public float m_maxPhys = 10;<br /> <br /> The value in OPenSimDefaults.ini line 106 is:<br /> <br /> PhysicalPrimMax = 64
Categories: OpenSim Bugs

0007160: AllowScriptCrossing is defaulted to false in code, but true in OpenSimDefaults.ini

Fri, 2014-06-27 23:29
AllowScriptCrossing is defaulted in the code to m_allowScriptCrossings in the code at Scene.cs Line 884:<br /> <br /> m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings);<br /> <br /> m_allowScriptCrossings is defaulted to false in the code, but defined default in OpenSimDefaults.ini is true:<br /> <br /> At Scene.cs Line 204:<br /> <br /> public bool m_allowScriptCrossings;<br /> <br /> Should be:<br /> <br /> public bool m_allowScriptCrossings = 204;
Categories: OpenSim Bugs

0007140: [BULLETSIM] Check if terrain levels lower than 0m will be handled

Fri, 2014-06-27 23:22
OpenSim allows for terrain levels lower than 0m.. i.e. negative values for things like extensive and deep underwater builds.<br /> <br /> ODE and some viewers such as Firestorm can handle such negative terrain (mostly).. but the default physics engine for OpenSim is BulletSim and that restricts avatar motion to be above 0m.<br /> <br /> Can we establish if this is a limitation that will be maintained in BulletSim moving forward, or if it can be changed (at some stage in future) to allow for negative terrain values. This will allow builders and region developers using the default physics engine to know how to proceed.
Categories: OpenSim Bugs

0007185: When i rezz or wear and object for first time, i receive that error. Then everything works fine.

Fri, 2014-06-27 23:11
[SceneObjectSerializer]: Exception while parsing Primitive in object 58d77773-891f-455a-a1a1-2288b2b1310b PassCollisions: Value is not equivalent to either TrueString or FalseString. at System.Boolean.Parse (System.String value) [0x00000] in <filename unknown>:0<br /> at OpenSim.Framework.Util.ReadBoolean (System.Xml.XmlTextReader reader) [0x00000] in <filename unknown>:0<br /> at OpenSim.Region.Framework.Scenes.Serialization.SceneObjectSerializer.ProcessPassCollisions (OpenSim.Region.Framework.Scenes.SceneObjectPart obj, System.Xml.XmlTextReader reader) [0x00000] in <filename unknown>:0<br /> at OpenSim.Framework.Serialization.External.ExternalRepresentationUtils.ExecuteReadProcessors[SceneObjectPart] (OpenSim.Region.Framework.Scenes.SceneObjectPart nodeToFill, System.Collections.Generic.Dictionary`2 processors, System.Xml.XmlTextReader xtr, System.Action`3 parseExceptionAction) [0x00000] in <filename unknown>:0
Categories: OpenSim Bugs

0007203: after restoration, cannot restart server

Fri, 2014-06-27 23:06
Originally installed on one server, I created an .oar and backed it up. I copied the OpenSim.ini, OpenSim.db and /region/Regions.ini files into the backup also. Downloaded the newest version of osgrid 0.8.0, installed it as I have done dozens of times, restored these files and attempted to begin the service on the new server. I get the same error every time. Attempted to run after fresh reboot, no other services running. Tried with other osgrid versions. Absolutely nothing allows me to run the OpenSim.exe service. Luckily, it crashes in the exact same spot every time. copy of output attached.<br /> <br /> 96-58-244-182:bin bunnehmini2$ mono --debug OpenSim.exe<br /> 09:29:07 - [OPENSIM MAIN]: configured log4net using default OpenSim.exe.config<br /> 09:29:07 - [OPENSIM MAIN]: System Locale is en-US<br /> 09:29:07 - [OPENSIM MAIN]: Environment variable MONO_THREADS_PER_CPU is unset<br /> 09:29:07 - [OPENSIM MAIN]: Runtime gave us 8 min worker threads and 16 min IOCP threads<br /> 09:29:07 - [OPENSIM MAIN]: Runtime gave us 800 max worker threads and 32 max IOCP threads<br /> 09:29:07 - [OPENSIM MAIN]: Bumping up max IOCP threads to 1000<br /> 09:29:07 - [OPENSIM MAIN]: Threadpool set to 800 max worker threads and 1000 max IOCP threads<br /> 09:29:07 - [OPENSIM MAIN]: Environment is supported by OpenSimulator.<br /> 09:29:07 - [CONFIG]: Reading configuration settings<br /> 09:29:07 - [CONFIG]: Reading configuration file /Users/bunnehmini2/osgrid-opensim-06012014.v0.8.0.0aa0dad/bin/OpenSimDefaults.ini<br /> 09:29:07 - [CONFIG]: Reading configuration file /Users/bunnehmini2/osgrid-opensim-06012014.v0.8.0.0aa0dad/bin/OpenSim.ini<br /> 09:29:07 - [CONFIG]: Reading configuration file /Users/bunnehmini2/osgrid-opensim-06012014.v0.8.0.0aa0dad/bin/config-include/GridHypergrid.ini<br /> 09:29:07 - [CONFIG]: Reading configuration file /Users/bunnehmini2/osgrid-opensim-06012014.v0.8.0.0aa0dad/bin/config-include/GridCommon.ini<br /> 09:29:07 - [CONFIG]: Reading configuration file /Users/bunnehmini2/osgrid-opensim-06012014.v0.8.0.0aa0dad/bin/config-include/FlotsamCache.ini<br /> 09:29:07 - [CONFIG]: Reading configuration file /Users/bunnehmini2/osgrid-opensim-06012014.v0.8.0.0aa0dad/bin/config-include/storage/SQLiteStandalone.ini<br /> 09:29:07 - [CONFIG]: Loading environment variables for Config<br /> 09:29:07 - [OPENSIM MAIN]: Using async_call_method SmartThreadPool<br /> 09:29:08 - ====================================================================<br /> 09:29:08 - ========================= STARTING OPENSIM =========================<br /> 09:29:08 - ====================================================================<br /> 09:29:08 - [SERVER BASE]: Starting in /Users/bunnehmini2/osgrid-opensim-06012014.v0.8.0.0aa0dad/bin<br /> 09:29:08 - [SERVER BASE]: OpenSimulator version: OpenSim 0.8.0 Dev OSgrid 0.8.0 (Dev) 0aa0dad: 2014-06-01<br /> 09:29:08 - [SERVER BASE]: Operating system version: Unix 13.0.0.0, .NET platform Unix, 32-bit<br /> Console log level is ALL<br /> 09:29:08 - [SERVER BASE]: Logging started to file /Users/bunnehmini2/osgrid-opensim-06012014.v0.8.0.0aa0dad/bin/OpenSim.log<br /> 09:29:08 - [SQLITE REGION DB]: Sqlite - connecting: URI=file:OpenSim.db,version=3,UseUTF16Encoding=True<br /> 09:29:08 - [MIGRATIONS]: RegionStore data tables already up to date at revision 30<br /> 09:29:08 - [ESTATE DB]: Sqlite - connecting: URI=file:OpenSim.db,version=3,UseUTF16Encoding=True<br /> 09:29:08 - [MIGRATIONS]: EstateStore data tables already up to date at revision 9<br /> 09:29:08 - [CLIENTSTACK]: Attempting to load OpenSim.Region.ClientStack.LindenUDP.dll<br /> 09:29:08 - [CLIENTSTACK]: Added IClientNetworkServer Interface<br /> 09:29:08 - [REGION SERVER]: Starting HTTP server on port 9000<br /> 09:29:08 - [BASE HTTP SERVER]: Starting HTTP server on port 9000<br /> 09:29:08 - [WATCHDOG]: Started tracking thread PollServiceWorkerThread0:9000, ID 20<br /> 09:29:08 - [WATCHDOG]: Started tracking thread PollServiceWorkerThread1:9000, ID 21<br /> 09:29:08 - [WATCHDOG]: Started tracking thread PollServiceWorkerThread2:9000, ID 22<br /> 09:29:08 - [WATCHDOG]: Started tracking thread LongPollServiceWatcherThread:9000, ID 23<br /> 09:29:08 - [PLUGINS]: Initializing addin manager<br /> 09:29:09 - [PLUGINS]: Loading extension point /OpenSim/Startup<br /> 09:29:09 - [PLUGINS]: Trying plugin /OpenSim/Startup/LoadRegions<br /> 09:29:09 - [PLUGINS]: Plugin Loaded: OpenSim.ApplicationPlugins.LoadRegions<br /> 09:29:09 - [PLUGINS]: Trying plugin /OpenSim/Startup/RegionModulesController<br /> 09:29:09 - [PLUGINS]: Plugin Loaded: OpenSim.ApplicationPlugins.RegionModulesController<br /> 09:29:09 - [PLUGINS]: Trying plugin /OpenSim/Startup/RemoteController<br /> 09:29:09 - [PLUGINS]: Plugin Loaded: OpenSim.ApplicationPlugins.RemoteController<br /> 09:29:09 - [PLUGINS]: Plugin Loaded: OpenSim.OfflineIM<br /> 09:29:09 - [PLUGINS]: Plugin Loaded: OpenSim.Region.ScriptEngine.XEngine<br /> 09:29:09 - [PLUGINS]: Plugin Loaded: WebStats<br /> 09:29:09 - [PLUGINS]: Plugin Loaded: OpenSimProfile<br /> 09:29:09 - [PLUGINS]: Plugin Loaded: LindenCaps<br /> 09:29:09 - [PLUGINS]: Plugin Loaded: OpenSimSearch<br /> 09:29:09 - [PLUGINS]: Plugin Loaded: SimianGrid<br /> 09:29:09 - [PLUGINS]: Plugin Loaded: OpenSim.RegionModules.RegionCombinerModule<br /> 09:29:09 - [PLUGINS]: Plugin Loaded: OpenSim.Region.CoreModules<br /> 09:29:09 - [PLUGINS]: Plugin Loaded: OpenSim.Groups<br /> 09:29:09 - [PLUGINS]: Plugin Loaded: DataSnapshot<br /> 09:29:09 - [PLUGINS]: Plugin Loaded: OpenSim.Region.OptionalModules<br /> 09:29:09 - [REGIONMODULES]: From plugin OpenSim.OfflineIM, (version 0.1), loaded 1 modules, 1 shared, 0 non-shared 0 unknown<br /> 09:29:09 - [REGIONMODULES]: From plugin OpenSim.Region.ScriptEngine.XEngine, (version 0.2), loaded 1 modules, 0 shared, 1 non-shared 0 unknown<br /> 09:29:09 - [REGIONMODULES]: From plugin WebStats, (version 1.0), loaded 1 modules, 1 shared, 0 non-shared 0 unknown<br /> 09:29:09 - [REGIONMODULES]: From plugin OpenSimProfile, (version 0.3), loaded 1 modules, 1 shared, 0 non-shared 0 unknown<br /> 09:29:09 - [REGIONMODULES]: From plugin LindenCaps, (version 0.1), loaded 14 modules, 1 shared, 13 non-shared 0 unknown<br /> 09:29:09 - [REGIONMODULES]: From plugin OpenSimSearch, (version 0.3), loaded 1 modules, 1 shared, 0 non-shared 0 unknown<br /> 09:29:09 - [REGIONMODULES]: From plugin SimianGrid, (version 1.0), loaded 10 modules, 8 shared, 2 non-shared 0 unknown<br /> 09:29:09 - [REGIONMODULES]: From plugin OpenSim.RegionModules.RegionCombinerModule, (version 0.3), loaded 1 modules, 1 shared, 0 non-shared 0 unknown<br /> 09:29:09 - [REGIONMODULES]: From plugin OpenSim.Region.CoreModules, (version 0.1), loaded 121 modules, 77 shared, 44 non-shared 0 unknown<br /> 09:29:09 - [REGIONMODULES]: From plugin OpenSim.Groups, (version 0.1), loaded 5 modules, 5 shared, 0 non-shared 0 unknown<br /> 09:29:09 - [REGIONMODULES]: From plugin DataSnapshot, (version 0.1), loaded 1 modules, 1 shared, 0 non-shared 0 unknown<br /> 09:29:09 - [REGIONMODULES]: From plugin OpenSim.Region.OptionalModules, (version 0.1), loaded 38 modules, 20 shared, 18 non-shared 0 unknown<br /> 09:29:09 - [PROFILE]: OpenSimProfile module is active<br /> 09:29:09 - [SEARCH]: OpenSimSearch module is active<br /> 09:29:09 - [FLOTSAM ASSET CACHE]: FlotsamAssetCache enabled<br /> 09:29:09 - [FLOTSAM ASSET CACHE]: Cache Directory ./assetcache<br /> 09:29:09 - [FRIENDS MODULE]: HGFriendsModule enabled.<br /> 09:29:09 - [HG IM SERVICE]: Starting... InRobust? False<br /> 09:29:09 - [MESSAGE TRANSFER]: Disabled by configuration<br /> 09:29:09 - [LURE MODULE]: HGLureModule enabled<br /> 09:29:09 - [LIBRARY MODULE]: Library service dll is OpenSim.Services.InventoryService.dll:LibraryService<br /> 09:29:09 - [LIBRARY]: Starting library service...<br /> 09:29:09 - [LIBRARY INVENTORY]: Loading library control file ./inventory/Libraries.xml<br /> 09:29:09 - [USER MANAGEMENT MODULE]: HGUserManagementModule is enabled<br /> 09:29:09 - [VECTORRENDERMODULE]: using font "Arial" for text rendering.<br /> 09:29:09 - [LAND IN CONNECTOR]: LandServiceInConnector enabled<br /> 09:29:09 - [NEIGHBOUR IN CONNECTOR]: NeighbourServiceInConnector enabled<br /> 09:29:09 - [SIM SERVICE]: SimulationService IN connector enabled<br /> 09:29:09 - [LOCAL USERPROFILES SERVICE CONNECTOR]: LocalUserProfileServicesConnector no params<br /> 09:29:09 - [HG ASSET SERVICE]: HG asset service enabled<br /> 09:29:09 - [HG ASSET CONNECTOR]: HG asset broker enabled<br /> 09:29:09 - [AUTH CONNECTOR]: Remote Authentication enabled<br /> 09:29:09 - [AVATAR CONNECTOR]: Remote avatars enabled<br /> 09:29:09 - [LOCAL GRID SERVICE CONNECTOR]: LocalGridServicesConnector no parms.<br /> 09:29:09 - [LOCAL GRID SERVICE CONNECTOR]: LocalGridServicesConnector instantiated directly.<br /> 09:29:09 - [GRID SERVICE]: Starting...<br /> Name ID Position Port Ready? Estate<br /> <br /> 09:29:09 - [HYPERGRID LINKER]: Starting with db OpenSim.Data.Null.NullRegionData<br /> 09:29:09 - [HYPERGRID LINKER]: Loaded all services...<br /> 09:29:09 - [REMOTE GRID CONNECTOR]: Remote grid enabled<br /> 09:29:09 - [ACTIVITY DETECTOR]: starting<br /> 09:29:09 - [REMOTE GRID USER CONNECTOR]: Remote grid user enabled<br /> 09:29:09 - [HG INVENTORY CONNECTOR]: HG inventory broker enabled with inner connector of type OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.RemoteXInventoryServicesConnector<br /> 09:29:09 - [LAND CONNECTOR]: Remote Land connector enabled<br /> 09:29:09 - [MAP IMAGE SERVICE MODULE]: enabled with no refresh and service object OpenSim.Services.Connectors.dll:MapImageServicesConnector<br /> 09:29:09 - [NEIGHBOUR CONNECTOR]: Remote Neighbour connector enabled<br /> 09:29:09 - [REMOTE PRESENCE CONNECTOR]: Remote presence enabled<br /> 09:29:09 - [LOCAL SIMULATION CONNECTOR]: Initialized with connector protocol version SIMULATION/0.2<br /> 09:29:09 - [REMOTE SIMULATION CONNECTOR]: Remote simulation enabled.<br /> 09:29:09 - [USER CONNECTOR]: Remote users enabled<br /> 09:29:09 - [Serialiser]: Enabled, using save dir "exports"<br /> 09:29:09 - [GROUPS-MESSAGING]: GroupsMessagingModule enabled with MessageOnlineOnly = True, DebugEnabled = False<br /> 09:29:09 - [GROUPS]: Initializing GroupsModule<br /> 09:29:09 - [XMLRPC-GROUPS-CONNECTOR]: Initializing XmlRpcGroupsServicesConnector<br /> 09:29:09 - [XMLRPC-GROUPS-CONNECTOR]: Groups Cache Timeout set to 30.<br /> 09:29:09 - [LOAD REGIONS PLUGIN]: Loading region configurations from filesystem<br /> 09:29:09 - [REGION LOADER FILE SYSTEM]: Loading config files from ./Regions<br /> 09:29:09 - [REGION LOADER FILE SYSTEM]: Loading config file ./Regions/Regions.ini<br /> 09:29:09 - [APPLICATION]:<br /> APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs<br /> <br /> Exception: System.Net.Sockets.SocketException: No such host is known<br /> at System.Net.Dns.hostent_to_IPHostEntry (System.String h_name, System.String[] h_aliases, System.String[] h_addrlist) [0x00000] in <filename unknown>:0<br /> at System.Net.Dns.GetHostByName (System.String hostName) [0x00000] in <filename unknown>:0<br /> at System.Net.Dns.GetHostEntry (System.String hostNameOrAddress) [0x00000] in <filename unknown>:0<br /> at System.Net.Dns.GetHostAddresses (System.String hostNameOrAddress) [0x00000] in <filename unknown>:0<br /> at OpenSim.Framework.Util.GetLocalHosts () [0x00000] in <filename unknown>:0<br /> at OpenSim.Framework.Util.GetLocalHost () [0x00000] in <filename unknown>:0<br /> at OpenSim.Framework.RegionInfo.ReadNiniConfig (IConfigSource source, System.String name) [0x00000] in <filename unknown>:0<br /> at OpenSim.Framework.RegionInfo..ctor (System.String description, System.String filename, Boolean skipConsoleConfig, IConfigSource configSource, System.String configName) [0x00000] in <filename unknown>:0<br /> at OpenSim.Framework.RegionLoader.Filesystem.RegionLoaderFileSystem.LoadRegions () [0x00000] in <filename unknown>:0<br /> at OpenSim.ApplicationPlugins.LoadRegions.LoadRegionsPlugin.PostInitialise () [0x00000] in <filename unknown>:0<br /> at OpenSim.OpenSimBase.StartupSpecific () [0x00000] in <filename unknown>:0<br /> at OpenSim.OpenSim.StartupSpecific () [0x00000] in <filename unknown>:0<br /> at OpenSim.Framework.Servers.BaseOpenSimServer.Startup () [0x00000] in <filename unknown>:0<br /> at OpenSim.Application.Main (System.String[] args) [0x00000] in <filename unknown>:0<br /> <br /> Application is terminating: True<br /> <br /> [ERROR] FATAL UNHANDLED EXCEPTION: System.Net.Sockets.SocketException: No such host is known<br /> at System.Net.Dns.hostent_to_IPHostEntry (System.String h_name, System.String[] h_aliases, System.String[] h_addrlist) [0x00000] in <filename unknown>:0<br /> at System.Net.Dns.GetHostByName (System.String hostName) [0x00000] in <filename unknown>:0<br /> at System.Net.Dns.GetHostEntry (System.String hostNameOrAddress) [0x00000] in <filename unknown>:0<br /> at System.Net.Dns.GetHostAddresses (System.String hostNameOrAddress) [0x00000] in <filename unknown>:0<br /> at OpenSim.Framework.Util.GetLocalHosts () [0x00000] in <filename unknown>:0<br /> at OpenSim.Framework.Util.GetLocalHost () [0x00000] in <filename unknown>:0<br /> at OpenSim.Framework.RegionInfo.ReadNiniConfig (IConfigSource source, System.String name) [0x00000] in <filename unknown>:0<br /> at OpenSim.Framework.RegionInfo..ctor (System.String description, System.String filename, Boolean skipConsoleConfig, IConfigSource configSource, System.String configName) [0x00000] in <filename unknown>:0<br /> at OpenSim.Framework.RegionLoader.Filesystem.RegionLoaderFileSystem.LoadRegions () [0x00000] in <filename unknown>:0<br /> at OpenSim.ApplicationPlugins.LoadRegions.LoadRegionsPlugin.PostInitialise () [0x00000] in <filename unknown>:0<br /> at OpenSim.OpenSimBase.StartupSpecific () [0x00000] in <filename unknown>:0<br /> at OpenSim.OpenSim.StartupSpecific () [0x00000] in <filename unknown>:0<br /> at OpenSim.Framework.Servers.BaseOpenSimServer.Startup () [0x00000] in <filename unknown>:0<br /> at OpenSim.Application.Main (System.String[] args) [0x00000] in <filename unknown>:0<br /> 96-58-244-182:bin bunnehmini2$
Categories: OpenSim Bugs

0005621: Mouse look position uses root prim in linkset when sitting on child prim

Fri, 2014-06-27 22:52
Mouse look position uses root prim in linkset when sitting on child prim makes camera position totally wrong, the root prim works fine though.
Categories: OpenSim Bugs

0007219: Export Permission: Default Library Textures are not exportable

Fri, 2014-06-27 22:50
For regions where ExportSupported=true, the Export checkbox is often disabled (greyed out) in viewers that support the Export permission. This seems to be due to the textures used (e.g. default plywood texture) having PermissionMask.All rather than PermissionMask.All|PermissionMask.Export
Categories: OpenSim Bugs

0007225: [PATCH]Bulletsim-- Implement Avatar Terminal Velocity

Fri, 2014-06-27 22:48
In both SL and ODE there is a limit to how fast a avatar can fall. This brings that functionality to Bulletsim. Complete with Parameter to modify to increase or decrease speed.
Categories: OpenSim Bugs

0007231: Avatars sitting on rotating child prims no longer rotate

Fri, 2014-06-27 21:55
When an avatar sits on the child prim of a linkset, and the child prim has been given a rotation with llTargetOmega, the avatar no longer rotates with the prim. Sitting on a root prim with rotation still works as it should.<br /> <br /> This used to work in opensim, because I have a pose stand linked to another build that used it. I'm not sure when this functionality quit working, but it's been several months at least. Since this does not seem to work in Second Life, I have changed the severity of the mantis to a feature enhancement rather than a minor issue.<br /> <br /> Once again, sitting on a rotating root prim still rotates the avatar properly.
Categories: OpenSim Bugs

0007239: Windows compile regression

Fri, 2014-06-27 21:44
OpenSim.exe and Robust.exe are no longer built into the bin directory.<br /> <br /> OpenSim.32BitLaunch.exe<br /> Robust.32BitLaunch.exe<br /> <br /> This is what used to be the output some time ago.<br /> <br /> suspect a regression.
Categories: OpenSim Bugs

0007237: Robust problem when crearing users (robust+mysql)

Thu, 2014-06-26 22:06
I use 2 servers, opened ports correctly for comunications, no firewall problems.<br /> <br /> The issue appears to happen only when writing on the mysql database (last version installed).<br /> <br /> Regions connect correctly to Robust but can't login because something is wrong in the mysql AUTH table.<br /> <br /> When I create a user it's correctly recorded on the USERACCOUNTS table, but not in the AUTH table. The fileds passordHASH and passwordSALT are empty.
Categories: OpenSim Bugs

0001516: r 5059 - sitting on a default sphere chooses a different sit rotation than on LL grid

Thu, 2014-06-26 18:18
create a default sphere.<br /> <br /> the sphere is rezzed with a Euler rotation of <0,90,0> , same as on LL grid.<br /> <br /> sit on the sphere.<br /> <br /> on the LL grid, the avatar sits upright, as if the sphere were rotated to <0,0,0>.<br /> <br /> on OpenSim, the avatar sits sideways, matching the <0,90,0> rotation of the sphere.
Categories: OpenSim Bugs

0007236: [Script] PRIM_PHANTOM does not work for a single prim in a linkset

Thu, 2014-06-26 10:32
It appears that not works PRIM_PHANTOM individually in a linkset.<br /> All the prim in the linkset become phantoms<br /> However it works fine for PRIM_COLOR, only one prim changes color
Categories: OpenSim Bugs