OpenSim Core Bugs

Syndicate content MantisBT - Issues - (rdcdev)
MantisBT - Issues - (rdcdev)
Updated: 16 min 54 sec ago

0007580: llSetLinkPrimitiveParamsFast movement not smooth in opensim 0.8.1

Wed, 2015-05-20 13:08
I just where testing nmovement again with llSetLinkPrimitiveParamsFast because KeyFrameMotion create other problems. But in opensim the movement is not smooth, this a problem we have seen and see in more things like in the past with flying avatar. This is on Var region, tried it also on osgrid sandbox with the same result. I use this script for testing in Opensim and Secondlife.<br /> <br /> I hope it's visible on the youtube video. <a href="https://youtu.be/JRe0WcYAu3I">https://youtu.be/JRe0WcYAu3I</a> [<a href="https://youtu.be/JRe0WcYAu3I" target="_blank">^</a>]<br /> What happens is that in oensim it seems movement get interrupted on steady interval. Just like soem other process is messing with the movement.<br /> If you watych good it looks like it speed up very short.<br /> <br /> <br /> //----<br /> vector startpos = <475., 98., 22.>;<br /> integer target_id;<br /> vector target_pos;<br /> float count;<br /> <br /> default<br /> {<br /> state_entry()<br /> {<br /> llSetPos(startpos);<br /> llSetPos(startpos);<br /> llSetPos(startpos);<br /> }<br /> <br /> touch_start(integer n)<br /> {<br /> llOwnerSay("Start"); <br /> target_id = llTarget(<0,0,0>, 0.5); <br /> }<br /> <br /> not_at_target()<br /> {<br /> if (count>=25) <br /> { <br /> llTargetRemove(target_id);<br /> llOwnerSay("Stop"); <br /> }<br /> //llSetPos(<471., 98., 22.>+(vector)<count,0,0>);<br /> //llSetLinkPrimitiveParamsFast(LINK_ROOT,[PRIM_POSITION,(trainpos),PRIM_ROTATION, rot ]); <br /> llSetLinkPrimitiveParamsFast(LINK_SET,[PRIM_POSITION,(startpos+(vector)<count,0,0>) ]); <br /> count=count+0.25; <br /> llSleep(0.05);<br /> } <br /> }<br /> <br /> //----
Categories: OpenSim Bugs

0006341: [PATCH] Adds PERMISSION_TELEPORT constant to LSL_Constants.cs

Tue, 2015-05-19 11:58
Adds <a href="http://wiki.secondlife.com/wiki/PERMISSION_TELEPORT">http://wiki.secondlife.com/wiki/PERMISSION_TELEPORT</a> [<a href="http://wiki.secondlife.com/wiki/PERMISSION_TELEPORT" target="_blank">^</a>] into OpenSim.<br /> <br /> Two versions available, first version is represented as the hex value, second as an integer. Upto everyone else to decide which version works best.<br /> <br /> They both apply in the same way.
Categories: OpenSim Bugs

0007578: Feature Request ONLY - type in commands to set everythings permissions

Mon, 2015-05-18 14:54
I am not sure where to put feature requests so i made one here<br /> Adding ability to type in commands to set everythings permissions with one command such as<br /> <br /> SetNextOwnerPermAll copy etc..<br /> or<br /> RegionLockAllAssets would cause everything to be instantly locked <br /> would cause the server to set all the assets in the region to copy only and such etc. would be much more better then selecting the entire region of prims<br /> these are features that builders often need for multiple assets
Categories: OpenSim Bugs

0007233: Warp 3d error on console Position beyond EOF

Mon, 2015-05-18 07:50
Warp 3d Error on the console. <br /> <br /> 02:41:45 - [WARP 3D IMAGE MODULE]: Failed to decode asset 3f7101a8-e9d8-4b1f-bf1a-a3c05c7637b3, exception System.ApplicationExcepti<br /> on: Error while reading bit stream header or parsing packets. ---> System.IO.IOException: Position beyond EOF
Categories: OpenSim Bugs

0006559: [EMAIL] DefaultEmailModule Exception Unrecognized authentication type

Sun, 2015-05-17 15:33
After configuring OpenSim.ini mails and even tried several configurations, I still get this error message on the console when I try to send an email.<br /> <br /> [EMAIL]: DefaultEmailModule Exception: Unrecognized authentication type
Categories: OpenSim Bugs

0007573: Couldn't start script

Sat, 2015-05-16 11:01
2015-05-15 22:24:41,323 INFO - OpenSim.Region.Framework.Scenes.Scene [SCENE]: Initializing script instances in Grande_Industries<br /> 2015-05-15 22:24:41,370 ERROR - OpenSim.Region.Framework.Scenes.SceneObjectPartInventory [PRIM INVENTORY]: Couldn't start script Siren light GBC v1(toolbar2), 07657769-af59-4b83-b59b-9ba83546edf1 at <249.0988, 244.3358, 26.95039> in Grande_Industries since asset ID 1d347c48-fe18-40e2-a0c9-b861881a4cb2 could not be found<br /> 2015-05-15 22:24:41,417 ERROR - OpenSim.Region.Framework.Scenes.SceneObjectPartInventory [PRIM INVENTORY]: Couldn't start script changing texture by touch, 45f89d64-0838-4f8b-ae68-4a4eaa1b5e3a at <249.0988, 244.3358, 26.95039> in Grande_Industries since asset ID 8156b977-ca1b-47ba-9ca9-f77de4bb47b1 could not be found<br /> 2015-05-15 22:24:41,479 ERROR - OpenSim.Region.Framework.Scenes.SceneObjectPartInventory [PRIM INVENTORY]: Couldn't start script sirene sound, 698ff3ed-102c-455f-b9f3-289683a0054b at <249.0988, 244.3358, 26.95039> in Grande_Industries since asset ID 16715edf-e7c6-4f2d-a56a-8176a39ae291 could not be found<br /> 2015-05-15 22:24:41,542 ERROR - OpenSim.Region.Framework.Scenes.SceneObjectPartInventory [PRIM INVENTORY]: Couldn't start script toob for water, 7a7d5631-b557-475e-ba42-5a9b2ae3a9e3 at <248.3505, 211.648, 10.23965> in Grande_Industries since asset ID c5a27970-064b-4822-8a34-e3e81a6a971b could not be found<br /> 2015-05-15 22:24:41,573 ERROR - OpenSim.Region.Framework.Scenes.SceneObjectPartInventory [PRIM INVENTORY]: Couldn't start script toob for water, 27395d98-e47d-4041-a65a-9be083d86b8d at <285.971, 157.1695, 10.64613> in Grande_Industries since asset ID c5a27970-064b-4822-8a34-e3e81a6a971b could not be found<br /> 2015-05-15 22:24:41,620 ERROR - OpenSim.Region.Framework.Scenes.SceneObjectPartInventory [PRIM INVENTORY]: Couldn't start script New Script, be7ec07a-3caf-4cbe-873c-ea4392a8045c at <258.1684, 266.6855, 25.38617> in Grande_Industries since asset ID 65d47285-3451-4d8a-9202-7e9cbbd112aa could not be found<br /> 2015-05-15 22:24:41,667 ERROR - OpenSim.Region.Framework.Scenes.SceneObjectPartInventory [PRIM INVENTORY]: Couldn't start script beacon, a5f1e787-33fb-4f4e-99c4-c42548c75e4e at <258.1684, 266.6855, 25.38617> in Grande_Industries since asset ID a222278c-1429-406a-a4d7-1791a3fb604b could not be found<br /> 2015-05-15 22:24:41,698 ERROR - OpenSim.Region.Framework.Scenes.SceneObjectPartInventory [PRIM INVENTORY]: Couldn't start script toob for water, 9c23dba1-6383-4628-9321-afabfe1f6397 at <288.3544, 176.4464, 10.27855> in Grande_Industries since asset ID c5a27970-064b-4822-8a34-e3e81a6a971b could not be found<br /> 2015-05-15 22:24:41,745 ERROR - OpenSim.Region.Framework.Scenes.SceneObjectPartInventory [PRIM INVENTORY]: Couldn't start script toob for water, 870bf2de-27cb-4c3a-9eb6-2ffdc7a7ff28 at <286.8159, 176.4525, 10.46709> in Grande_Industries since asset ID c5a27970-064b-4822-8a34-e3e81a6a971b could not be found<br /> 2015-05-15 22:24:41,776 ERROR - OpenSim.Region.Framework.Scenes.SceneObjectPartInventory [PRIM INVENTORY]: Couldn't start script toob for water, 1ffc182f-3faf-4977-b337-beeadc4ee4c5 at <286.8159, 176.4525, 10.61215> in Grande_Industries since asset ID c5a27970-064b-4822-8a34-e3e81a6a971b could not be found<br /> 2015-05-15 22:24:41,823 ERROR - OpenSim.Region.Framework.Scenes.SceneObjectPartInventory [PRIM INVENTORY]: Couldn't start script toob for water, f501aa21-cf07-44c4-a6dd-8deef5b77b39 at <289.8419, 176.4525, 10.46709> in Grande_Industries since asset ID c5a27970-064b-4822-8a34-e3e81a6a971b could not be found<br /> 2015-05-15 22:24:41,854 ERROR - OpenSim.Region.Framework.Scenes.SceneObjectPartInventory [PRIM INVENTORY]: Couldn't start script toob for water, 5ce69392-ee7f-4787-847b-94bca9665c91 at <289.8419, 176.4525, 10.61215> in Grande_Industries since asset ID c5a27970-064b-4822-8a34-e3e81a6a971b could not be found<br /> 2015-05-15 22:24:41,901 ERROR - OpenSim.Region.Framework.Scenes.SceneObjectPartInventory [PRIM INVENTORY]: Couldn't start script toob for water, b2d5b34c-bb60-40ae-9d79-9a93e915c44d at <185.9563, 186.2092, 10.23553> in Grande_Industries since asset ID c5a27970-064b-4822-8a34-e3e81a6a971b could not be found<br /> 2015-05-15 22:24:41,963 ERROR - OpenSim.Region.Framework.Scenes.SceneObjectPartInventory [PRIM INVENTORY]: Couldn't start script airplane test, e5ff90e0-abf4-49c8-b230-355f3c4062e8 at <241.3528, 265.409, 26.70742> in Grande_Industries since asset ID 5814b40b-2db3-4f00-ae3c-15b4275b198a could not be found<br /> 2015-05-15 22:24:41,994 ERROR - OpenSim.Region.Framework.Scenes.SceneObjectPartInventory [PRIM INVENTORY]: Couldn't start script menu, d3fc0cb3-1d40-4c9d-b4c7-0016b5cc9262 at <241.3528, 265.409, 26.70742> in Grande_Industries since asset ID a0e1da28-9dc5-4861-9785-a721e64cb063 could not be found<br /> 2015-05-15 22:24:42,041 ERROR - OpenSim.Region.Framework.Scenes.SceneObjectPartInventory [PRIM INVENTORY]: Couldn't start script camera, 8355eb6a-10f8-4cf1-a466-b3f67b9f3258 at <241.3528, 265.409, 26.70742> in Grande_Industries since asset ID c44f4fde-867f-4943-a27e-4bd5dfac202b could not be found<br /> 2015-05-15 22:24:42,088 ERROR - OpenSim.Region.Framework.Scenes.SceneObjectPartInventory [PRIM INVENTORY]: Couldn't start script New Script, b632571b-c205-46b4-8d1e-66db24a2492a at <240.9401, 263.0508, 27.21929> in Grande_Industries since asset ID c0fd14a3-c483-46c7-9b0a-f9377a5dded0 could not be found<br /> 2015-05-15 22:24:42,119 ERROR - OpenSim.Region.Framework.Scenes.SceneObjectPartInventory [PRIM INVENTORY]: Couldn't start script New Script, c67a250f-ad87-4719-a0fb-b973139e0466 at <241.7611, 263.0508, 27.21929> in Grande_Industries since asset ID e6dc099a-5f7b-42e2-9cc9-d67e3d42c058 could not be found<br /> 2015-05-15 22:24:42,166 ERROR - OpenSim.Region.Framework.Scenes.SceneObjectPartInventory [PRIM INVENTORY]: Couldn't start script toob for water, 5d24b8a8-83be-4e66-842c-9e169eeab2cd at <235.6633, 79.10049, 10.2356> in Grande_Industries since asset ID c5a27970-064b-4822-8a34-e3e81a6a971b could not be found<br /> 2015-05-15 22:24:42,197 ERROR - OpenSim.Region.Framework.Scenes.SceneObjectPartInventory [PRIM INVENTORY]: Couldn't start script toob for water, c7214261-fb06-407a-94d3-843d9fed6165 at <1, 166.3949, 6.82065> in Grande_Industries since asset ID c5a27970-064b-4822-8a34-e3e81a6a971b could not be found<br /> 2015-05-15 22:24:42,244 ERROR - OpenSim.Region.Framework.Scenes.SceneObjectPartInventory [PRIM INVENTORY]: Couldn't start script toob for water, bf1d1e52-fe84-491e-a47f-81320c209e5a at <260.5145, 209.8562, 10.23899> in Grande_Industries since asset ID c5a27970-064b-4822-8a34-e3e81a6a971b could not be found<br /> 2015-05-15 22:24:42,275 ERROR - OpenSim.Region.Framework.Scenes.SceneObjectPartInventory [PRIM INVENTORY]: Couldn't start script toob for water, 46163a65-e7d4-4b42-b963-51a8c22000bd at <253.3811, 196.9536, 10.23922> in Grande_Industries since asset ID c5a27970-064b-4822-8a34-e3e81a6a971b could not be found<br /> 2015-05-15 22:24:42,322 ERROR - OpenSim.Region.Framework.Scenes.SceneObjectPartInventory [PRIM INVENTORY]: Couldn't start script toob for water, fedf9017-3de4-4a72-bbb9-0db9bdb649f0 at <259.5402, 201.0372, 10.23801> in Grande_Industries since asset ID c5a27970-064b-4822-8a34-e3e81a6a971b could not be found<br /> 2015-05-15 22:24:42,369 ERROR - OpenSim.Region.Framework.Scenes.SceneObjectPartInventory [PRIM INVENTORY]: Couldn't start script toob for water, ee5e147d-a005-4009-bc03-aaab0acda33f at <222.4395, 177.8946, 10.20155> in Grande_Industries since asset ID c5a27970-064b-4822-8a34-e3e81a6a971b could not be found<br /> 2015-05-15 22:24:42,400 ERROR - OpenSim.Region.Framework.Scenes.SceneObjectPartInventory [PRIM INVENTORY]: Couldn't start script Strobe Light Only Script w/Remote and Off, 159a689e-8a81-4c86-8bb7-b2972a6b573b at <262.7605, 264.5533, 26.8616> in Grande_Industries since asset ID 87fd85dc-e660-47e8-87ad-d8648fd328e4 could not be found<br /> 2015-05-15 22:24:42,447 ERROR - OpenSim.Region.Framework.Scenes.SceneObjectPartInventory [PRIM INVENTORY]: Couldn't start script Strobe Light Only Script w/Remote and Off, 96f5e650-6d91-4736-a0ae-b9b1922d7919 at <262.7605, 264.7862, 27.50772> in Grande_Industries since asset ID 8f6beacf-5dcd-43b6-ade5-99e86fd50660 could not be found<br /> 2015-05-15 22:24:42,478 ERROR - OpenSim.Region.Framework.Scenes.SceneObjectPartInventory [PRIM INVENTORY]: Couldn't start script Strobe Light Only Script w/Remote and Off, 1742821d-2246-4e3c-871b-4d2fce296269 at <262.7605, 264.7862, 26.5476> in Grande_Industries since asset ID 87fd85dc-e660-47e8-87ad-d8648fd328e4 could not be found<br /> 2015-05-15 22:24:42,525 ERROR - OpenSim.Region.Framework.Scenes.SceneObjectPartInventory [PRIM INVENTORY]: Couldn't start script Strobe Light Only Script w/Remote and Off, 11bd839d-4680-40d7-a54b-0ff02c8b59b8 at <262.7605, 264.7862, 26.37676> in Grande_Industries since asset ID 87fd85dc-e660-47e8-87ad-d8648fd328e4 could not be found<br /> 2015-05-15 22:24:42,571 ERROR - OpenSim.Region.Framework.Scenes.SceneObjectPartInventory [PRIM INVENTORY]: Couldn't start script Strobe Light Only Script w/Remote and Off, fd127d40-64d1-40c9-828d-3c22e3884be4 at <262.7605, 264.7862, 27.63741> in Grande_Industries since asset ID 8f6beacf-5dcd-43b6-ade5-99e86fd50660 could not be found<br /> 2015-05-15 22:24:42,603 ERROR - OpenSim.Region.Framework.Scenes.SceneObjectPartInventory [PRIM INVENTORY]: Couldn't start script Strobe Light Only Script w/Remote and Off, a3fb98cb-10cb-4d46-8509-3c00b6f8ccee at <262.7605, 264.7862, 27.35403> in Grande_Industries since asset ID 8f6beacf-5dcd-43b6-ade5-99e86fd50660 could not be found<br /> 2015-05-15 22:24:42,649 ERROR - OpenSim.Region.Framework.Scenes.SceneObjectPartInventory [PRIM INVENTORY]: Couldn't start script Strobe Light Only Script w/Remote and Off, 3def8228-3f8c-429f-848a-29a82e9562f9 at <262.7605, 264.7862, 26.69903> in Grande_Industries since asset ID 87fd85dc-e660-47e8-87ad-d8648fd328e4 could not be found<br /> 2015-05-15 22:24:42,696 ERROR - OpenSim.Region.Framework.Scenes.SceneObjectPartInventory [PRIM INVENTORY]: Couldn't start script Strobe Light Only Script w/Remote and Off, 9794db5c-75ea-45e5-98dd-cb9df7efc6dd at <262.7605, 264.7862, 27.18508> in Grande_Industries since asset ID 8f6beacf-5dcd-43b6-ade5-99e86fd50660 could not be found<br /> 2015-05-15 22:24:42,727 ERROR - OpenSim.Region.Framework.Scenes.SceneObjectPartInventory [PRIM INVENTORY]: Couldn't start script Strobe Light Only Script w/Remote and Off, f6e172b9-18a3-437b-bc64-740bdfb84a81 at <262.7605, 264.7862, 26.8616> in Grande_Industries since asset ID 87fd85dc-e660-47e8-87ad-d8648fd328e4 could not be found<br /> 2015-05-15 22:24:42,774 ERROR - OpenSim.Region.Framework.Scenes.SceneObjectPartInventory [PRIM INVENTORY]: Couldn't start script Strobe Light Only Script w/Remote and Off, f1d38cd2-fac9-4525-bcc1-674b7649733c at <262.7605, 264.5533, 27.50772> in Grande_Industries since asset ID 8f6beacf-5dcd-43b6-ade5-99e86fd50660 could not be found<br /> 2015-05-15 22:24:42,805 ERROR - OpenSim.Region.Framework.Scenes.SceneObjectPartInventory [PRIM INVENTORY]: Couldn't start script Strobe Light Only Script w/Remote and Off, 00fbae49-51bc-4ff5-8420-02d3837ddcd2 at <262.7605, 264.5533, 26.5476> in Grande_Industries since asset ID 87fd85dc-e660-47e8-87ad-d8648fd328e4 could not be found<br /> 2015-05-15 22:24:42,852 ERROR - OpenSim.Region.Framework.Scenes.SceneObjectPartInventory [PRIM INVENTORY]: Couldn't start script Strobe Light Only Script w/Remote and Off, e6bfac40-b4da-47c2-8d92-034a54ad6346 at <262.7605, 264.5533, 26.37676> in Grande_Industries since asset ID 87fd85dc-e660-47e8-87ad-d8648fd328e4 could not be found<br /> 2015-05-15 22:24:42,883 ERROR - OpenSim.Region.Framework.Scenes.SceneObjectPartInventory [PRIM INVENTORY]: Couldn't start script Strobe Light Only Script w/Remote and Off, 02f157d8-a8c6-4cfd-905f-1c21bb34df8b at <262.7605, 264.5533, 27.63741> in Grande_Industries since asset ID 8f6beacf-5dcd-43b6-ade5-99e86fd50660 could not be found<br /> 2015-05-15 22:24:42,930 ERROR - OpenSim.Region.Framework.Scenes.SceneObjectPartInventory [PRIM INVENTORY]: Couldn't start script Strobe Light Only Script w/Remote and Off, 0a915e51-76c1-4c9a-a8a7-9e6561944ee9 at <262.7605, 264.5533, 27.35403> in Grande_Industries since asset ID 8f6beacf-5dcd-43b6-ade5-99e86fd50660 could not be found<br /> 2015-05-15 22:24:42,977 ERROR - OpenSim.Region.Framework.Scenes.SceneObjectPartInventory [PRIM INVENTORY]: Couldn't start script Strobe Light Only Script w/Remote and Off, 15541024-d030-470a-b7a5-949a097869bb at <262.7605, 264.5533, 26.69903> in Grande_Industries since asset ID 87fd85dc-e660-47e8-87ad-d8648fd328e4 could not be found<br /> 2015-05-15 22:24:43,024 ERROR - OpenSim.Region.Framework.Scenes.SceneObjectPartInventory [PRIM INVENTORY]: Couldn't start script Strobe Light Only Script w/Remote and Off, d6dbe104-0340-4598-a4ba-2e48ac494a6c at <262.7605, 264.5533, 27.18508> in Grande_Industries since asset ID 8f6beacf-5dcd-43b6-ade5-99e86fd50660 could not be found<br /> 2015-05-15 22:24:43,055 ERROR - OpenSim.Region.Framework.Scenes.SceneObjectPartInventory [PRIM INVENTORY]: Couldn't start script toob for water, 8c2fc51f-75e5-4e46-882e-af38f161872a at <248.6848, 203.7614, 10.23693> in Grande_Industries since asset ID c5a27970-064b-4822-8a34-e3e81a6a971b could not be found
Categories: OpenSim Bugs

0007572: OpenSim.Region.CoreModules.Asset.FlotsamAssetCache [FLOTSAM ASSET CACHE]: Could not find asset

Sat, 2015-05-16 11:00
2015-05-15 22:24:45,754 DEBUG - OpenSim.Region.CoreModules.Asset.FlotsamAssetCache [FLOTSAM ASSET CACHE]: Could not find asset b36bd1c8-3208-45bc-ab21-58993c620b51, type 0 referenced by object Primitive at <241.3528, 265.409, 26.70742> in scene Grande_Industries when pre-caching all scene assets<br /> 2015-05-15 22:24:45,754 DEBUG - OpenSim.Region.CoreModules.Asset.FlotsamAssetCache [FLOTSAM ASSET CACHE]: Could not find asset 3baa4d2d-7e2f-406f-b24e-020bde5954c4, type 0 referenced by object Primitive at <241.3528, 265.409, 26.70742> in scene Grande_Industries when pre-caching all scene assets<br /> 2015-05-15 22:24:45,957 DEBUG - OpenSim.Region.CoreModules.Asset.FlotsamAssetCache [FLOTSAM ASSET CACHE]: Could not find asset e13886ef-ef36-4923-b37d-a17a947801bd, type 0 referenced by object Primitive at <210.3172, 274.0519, 122.9356> in scene Grande_Industries when pre-caching all scene assets<br /> 2015-05-15 22:24:45,957 DEBUG - OpenSim.Region.CoreModules.Asset.FlotsamAssetCache [FLOTSAM ASSET CACHE]: Could not find asset e13886ef-ef36-4923-b37d-a17a947801bd, type 0 referenced by object Primitive at <354.498, 261.426, 77.67341> in scene Grande_Industries when pre-caching all scene assets<br /> 2015-05-15 22:24:46,050 DEBUG - OpenSim.Region.CoreModules.Asset.FlotsamAssetCache [FLOTSAM ASSET CACHE]: Could not find asset e13886ef-ef36-4923-b37d-a17a947801bd, type 0 referenced by object Primitive at <304.7298, 258.6139, 42.09809> in scene Grande_Industries when pre-caching all scene assets<br /> 2015-05-15 22:24:46,050 DEBUG - OpenSim.Region.CoreModules.Asset.FlotsamAssetCache [FLOTSAM ASSET CACHE]: Could not find asset b36bd1c8-3208-45bc-ab21-58993c620b51, type 0 referenced by object prim0-mesh at <249.6549, 263.7223, 26.34404> in scene Grande_Industries when pre-caching all scene assets<br /> 2015-05-15 22:24:46,097 DEBUG - OpenSim.Region.CoreModules.Asset.FlotsamAssetCache [FLOTSAM ASSET CACHE]: Could not find asset e13886ef-ef36-4923-b37d-a17a947801bd, type 0 referenced by object Primitive at <303.2359, 246.2792, 122.9356> in scene Grande_Industries when pre-caching all scene assets<br /> 2015-05-15 22:24:46,113 DEBUG - OpenSim.Region.CoreModules.Asset.FlotsamAssetCache [FLOTSAM ASSET CACHE]: Could not find asset e13886ef-ef36-4923-b37d-a17a947801bd, type 0 referenced by object Primitive at <258.3541, 258.7603, 24.88617> in scene Grande_Industries when pre-caching all scene assets
Categories: OpenSim Bugs

0007546: llCastRay only partly implemented

Sun, 2015-05-10 18:45
llCastRay is not fully implemented in OpenSim, always returning object root IDs, using rough bounding boxes and returning imprecise hit positions and normals.
Categories: OpenSim Bugs

0007565: 'terrain modify' is not constrained to current Region

Sat, 2015-05-09 19:39
If a 'change region' command has been executed, then effects of 'terrain modify' should be constrained to the current Region.
Categories: OpenSim Bugs

0007563: Built in AO in viewer doesnt load animation links after relog

Sat, 2015-05-09 17:43
Setting up the built-in AO in firestorm requires a folder with animations and a ZHAO style notecard. You open the AO floater and add the notecard to it and firestorm creates a protected folder with links to the anims and displays the animation names in the AO floater. Alternatively, you can skip loading the notecard and drop single animations into the corresponding animation category.<br /> <br /> Either way, upon relog the AO fails to start and the animation names are no longer displayed in the AO floater.
Categories: OpenSim Bugs

0007054: Initial inventory fetch seems to hang occasionally

Sat, 2015-05-09 17:24
The initial inventory fetch on login seems to hang occasionally. It rarely occurs if you log in directly to an OSG plaza but is common if you log in to any other region. When it hangs, it will usually do so for about 600 seconds before finally completing, and usually it hangs on the final inventory number (so, if you have 1000 inventory items the viewer will hang on "Fetching....1000 items" before eventually clearing and saying "1000 items").<br /> <br /> This does not seem to happen to me at all in my standalone and I only recall experiencing it once with my OSG avi when logging into a Plaza. It happens perhaps 50% of my logins to a non-plaza OSG region.
Categories: OpenSim Bugs

0007556: Teleporting in to 4096x4096 var fails

Sat, 2015-05-09 17:16
Created a 4096 varregion and direct logins work fine but teleporting in fails
Categories: OpenSim Bugs

0007562: Add area-of-effect terrain-modification 'noise' command

Thu, 2015-05-07 18:08
Previous check-in had 'smooth', but should have also had 'noise'.<br /> <br /> This patch will also remove 'terrain feature', since it is irrelevant due to the 'terrain modify' command.
Categories: OpenSim Bugs

0007559: disallowed by filter error on scripting object

Thu, 2015-05-07 00:51
I tried to edit the opensim.ini file and edit the Network section to allow the http url to work but it will not work still. Screenshot attached of code. I did not change object script. I am basically writing information to the database (mysql) and am using php port 8080 on localhost to do so.
Categories: OpenSim Bugs

0007554: llSetPrimitiveParams : a combination of cut and dimple degenerates the sphere

Thu, 2015-05-07 00:07
When cut is in the range < 0.5, 1.0 > and dimple in the range < 0.0, 0.5 >, the sphere is not cut properly and the console may flag a CORRUPT PRIM.
Categories: OpenSim Bugs

0007560: Add area-of-effect terrain-modification console commands

Wed, 2015-05-06 23:30
n Mantis <a href="http://opensimulator.org/mantis/view.php?id=7365">0007365</a>, I introduced the "terrain feature" command. In expanding on this concept, I determined that rather than creating a shape and applying a collecion of operations, it would be more straightforward to apply area-of-effect to a collection of operations.<br /> <br /> This patch introduces the "terrain modify" command, supplying area-of-effect, and tapering to standard terrain modifications like min,max,fill,raise,lower,smooth. The "terrain feature" command should be removed after adding this patch.<br /> <br /> Like "terrain feature", the new command is added to the Scene, since Commander/Command operations cannot handle variable-length parameter lists.<br /> <br /> General usage is:<br /> # terrain modify <operation> value [<mask>] [-taper=<value2>]<br /> * value: base value to use in applying operation<br /> * mask:<br /> * -rec=x1,y1,dx[,dy] creates a rectangular mask based at x1,y1<br /> * -ell=x0,y0,rx[,ry] creates an elliptical mask centred at x0,y0<br /> * taper:<br /> * rectangular masks taper as pyramids<br /> * elliptical masks taper as cones
Categories: OpenSim Bugs

0007404: Terrain editing tools (bulldozer) behaving oddly -- terraforming

Wed, 2015-05-06 23:29
It's been a while since I last did conventional terraforming (perhaps 18 months) but I needed to make some tweaks in the last few days and found the behaviour of the basic bulldozen tools to be significantly different than I'd remembered.<br /> <br /> - The "raise" tool requires a strength setting of at least <a href="http://opensimulator.org/mantis/view.php?id=30#c15">0000030:0000015</a>%-20% before the terrain seems to move at all<br /> <br /> - The "lower" tool seems to work fine, making very small changes at near-zero settings<br /> <br /> - The "flatten" tool seems to work fine.<br /> <br /> - The "smooth" tool seems extremely aggressive in its smoothing, even at near-zero settings. In the past I could set the slider very low and gradually make the contours I wanted, but now even the slightest click at near-zero results in a huge (undesired) smoothing <br /> <br /> - The "roughen" tool I can't comment on since I rarely if ever used it in the past so have no basis for comparison<br /> <br /> - I haven't tested the revert funtion
Categories: OpenSim Bugs

0007540: [PATCH] Correct some metrics in the Sim Stats Reporter

Tue, 2015-05-05 23:11
A few metrics in the Sim Stats Reporter are incorrect. Time dilation is always 1. Sim FPS is inflated by a factor of 5. Physics FPS is inflated by a factor of 5. Included patch corrects these values to report actual values to viewer statistics, and the console. Script-accessible time dilation is unmodified.
Categories: OpenSim Bugs

0007191: [BULLETSIM] exception with linkset on startup

Tue, 2015-05-05 20:31
race condition when creating/destroying large linksets<br /> <a href="http://pastebin.com/7Nn2mZe2">http://pastebin.com/7Nn2mZe2</a> [<a href="http://pastebin.com/7Nn2mZe2" target="_blank">^</a>]<br /> <br /> This exception occurs during startup and the region runs very poorly afterwards
Categories: OpenSim Bugs

0007544: [BULLETSIM LINKSET COMPOUND] Linkset rebuild warning

Tue, 2015-05-05 20:31
After a momeny, BulletSim crash when i rez physics meshs fireworks.<br /> <br /> 05:44:06 - [BULLETSIM LINKSET COMPOUND]: Linkset rebuild warning. If this happen<br /> s more than one or two times, please report in Mantis 7191<br /> 05:44:06 - [BULLETSIM LINKSET COMPOUND]: pName=firework/441d989b-5f6a-4838-86de-<br /> 5ca046699237, childIdx=1, shape=<phy=<p=unknown,s=SHAPE_UNKNOWN,k=0,n=False>,c=1<br /> ><br /> 05:46:45 - [WATCHDOG]: 8610 ms since Watchdog last ran. Interval should be appr<br /> oximately 2500 ms<br /> 05:46:45 - [WATCHDOG]: Timeout detected for thread "Maintenance (DigiZone04)". T<br /> hreadState=WaitSleepJoin. Last tick was 7750ms ago.<br /> 05:46:45 - [WATCHDOG]: Timeout detected for thread "Maintenance (DigiZone07)". T<br /> hreadState=WaitSleepJoin. Last tick was 7765ms ago.<br /> 05:46:45 - [WATCHDOG]: Timeout detected for thread "Maintenance (DigiZone02)". T<br /> hreadState=WaitSleepJoin. Last tick was 7765ms ago.<br /> 05:46:45 - [WATCHDOG]: Timeout detected for thread "AsyncLSLCmdHandlerThread". T<br /> hreadState=Background. Last tick was 7250ms ago.<br /> <br /> <br /> If you insist and continue rez, after a while you get alot of timeout on the console<br /> <br /> <a href="http://pastebin.com/JNhanvPJ">http://pastebin.com/JNhanvPJ</a> [<a href="http://pastebin.com/JNhanvPJ" target="_blank">^</a>]<br /> <br /> And the viewer completely freezes for several seconds repeatedly.<br /> <br /> <br /> So when you try to close the opensim console ("quit")<br /> <br /> 04:58:52 - [XEngine]: Shutting down 64 scripts in DigiZone01<br /> 04:58:52 - [SCENE]: Closing down the single simulator: DigiZone07<br /> 04:58:52 - [WATCHDOG]: Removing thread Heartbeat-(DigiZone07), ID 132<br /> <br /> Exception non gérée : System.AccessViolationException: Tentative de lecture ou d<br /> 'écriture de mémoire protégée. Cela indique souvent qu'une autre mémoire est end<br /> ommagée.<br /> à OpenSim.Region.Physics.BulletSPlugin.BSAPIUnman.BSAPICPP.PhysicsStep2(IntPt<br /> r world, Single timeStep, Int32 maxSubSteps, Single fixedTimeStep, Int32& update<br /> dEntityCount, Int32& collidersCount)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSAPIUnman.PhysicsStep(BulletWorld wor<br /> ld, Single timeStep, Int32 maxSubSteps, Single fixedTimeStep, Int32& updatedEnti<br /> tyCount, Int32& collidersCount) dans k:\OSGRID\opensim-e855c8e\OpenSim\Region\Ph<br /> ysics\BulletSPlugin\BSAPIUnman.cs:ligne 208<br /> à OpenSim.Region.Physics.BulletSPlugin.BSScene.DoPhysicsStep(Single timeStep)<br /> dans k:\OSGRID\opensim-e855c8e\OpenSim\Region\Physics\BulletSPlugin\BSScene.cs:<br /> ligne 636<br /> à OpenSim.Region.Physics.BulletSPlugin.BSScene.BulletSPluginPhysicsThread() d<br /> ans k:\OSGRID\opensim-e855c8e\OpenSim\Region\Physics\BulletSPlugin\BSScene.cs:li<br /> gne 854<br /> à System.Threading.ThreadHelper.ThreadStart_Context(Object state)<br /> à System.Threading.ExecutionContext.RunInternal(ExecutionContext executionCon<br /> text, ContextCallback callback, Object state, Boolean preserveSyncCtx)<br /> à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, Co<br /> ntextCallback callback, Object state, Boolean preserveSyncCtx)<br /> à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, Co<br /> ntextCallback callback, Object state)<br /> à System.Threading.ThreadHelper.ThreadStart()<br /> <br /> and the console freezes and crash!
Categories: OpenSim Bugs