OpenSim Core Bugs

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MantisBT - Issues - (rdcdev)
Updated: 30 min 19 sec ago

0007312: Crash of Opensim Core

Wed, 2014-09-03 00:21
# mmap(...PROT_NONE...) failed<br /> Stacktrace:<br /> <br /> <br /> Native stacktrace:<br /> <br /> mono() [0x4916ba]<br /> /lib/x86_64-linux-gnu/libpthread.so.0(+0xfcb0) [0x7feb3ffc4cb0]<br /> /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x35) [0x7feb3fc2b425]<br /> /lib/x86_64-linux-gnu/libc.so.6(abort+0x17b) [0x7feb3fc2eb8b]<br /> mono() [0x5d90b9]<br /> mono() [0x5daace]<br /> mono() [0x5ea8d0]<br /> mono() [0x5d0e75]<br /> mono() [0x5d1065]<br /> mono() [0x5d1486]<br /> mono() [0x5d150e]<br /> mono() [0x4e6568]<br /> mono() [0x5bc832]<br /> mono() [0x5dcc1d]<br /> /lib/x86_64-linux-gnu/libpthread.so.0(+0x7e9a) [0x7feb3ffbce9a]<br /> /lib/x86_64-linux-gnu/libc.so.6(clone+0x6d) [0x7feb3fce93fd]<br /> <br /> Debug info from gdb:<br /> <br /> <br /> =================================================================<br /> Got a SIGABRT while executing native code. This usually indicates<br /> a fatal error in the mono runtime or one of the native libraries<br /> used by your application.<br /> =================================================================<br /> <br /> Aborted (core dumped)
Categories: OpenSim Bugs

0007118: sending keystrokes or other simple messages to server

Tue, 2014-09-02 16:21
In order to easily interact with in-world environment, it would be interesting having the possibility to send keystrokes from a client to the server, for example enabling a sort of "keybard mode".<br /> Mouse clicking (or equivalent shortcut keys) is very limited when users need to interact with more objects at the same time. For example, playing a virtual musical instrument or controlling a control panel in-world, where more objects might need to be clicked at the same time, could be achieved mapping keystrokes to in-world events.<br /> Of course this can be done through http, building an app ad-hoc that connects with an object using a connection url, but I think a direct way to send keystrokes or codes in general would simplify the process.<br /> I may be unaware of techniques already existing, though.
Categories: OpenSim Bugs