OpenSim Core Bugs

Syndicate content MantisBT - Issues - (rdcdev)
MantisBT - Issues - (rdcdev)
Updated: 58 sec ago

0008063: SynchronousRestObjectRequester WebException for POST

Wed, 2016-11-23 18:05
I recieve a lot of red console message, i don't know why.<br /> <br /> <pre> 19:01:09 - [SynchronousRestObjectRequester]: WebException for POST <a href="http://assets">http://assets</a> [<a href="http://assets" target="_blank">^</a>] .osgrid.org/assets/ System.String System.Net.WebException: Le délai d'attente de l'opération a expiré. à System.Net.HttpWebRequest.GetResponse() à OpenSim.Framework.SynchronousRestObjectRequester.MakeRequest[TRequest,TResp onse](String verb, String requestUrl, TRequest obj, Int32 pTimeout, Int32 maxCon nections, IServiceAuth auth) dans k:\OSGRID\opensim-0.9.1-832-gb6329fb\OpenSim\F ramework\WebUtil.cs:ligne 1303 </pre>
Categories: OpenSim Bugs

0008057: (OS 0.9.1) Many seated Avatars in region cause bad lag, high physics load in ubODE

Mon, 2016-11-21 02:13
With about 40 avatars in one region (256x256, only 20 or so prims), and all but 2 avatars seated on mesh benches, the lag was huge - 5 minutes or so.<br /> Looking at Stats I notice that Physics Time is up around 20mS, Spare time at 0.<br /> Why when Avatars are seated and therefore non-physical, is the Physics time so high?
Categories: OpenSim Bugs

0008060: Loaded OXP causes XML error on Windows 7, but not on almost identical Windows 7, or Windows 10

Sat, 2016-11-19 06:46
Loaded this OXP-saved sculptie (attached) with Firestorm and a large sculpted rock appears. Take it to inventory and it will not longer rez. <br /> <br /> Opensim generated bad XML sculpt with a doubled <UUID> tag. Identical code on another Windows 7 PC does not error. Downloaded the same identical Opensim code to a HP laptop, and two different Windows 10 boxes. Each time it rezzes perfectly well from inventory. But not on one Windows 7 machine.<br /> <br /> It appears that (maybe) Dot Net differences in Windows on otherwise identical PC's can cause XML serialization to fail when saving assets to disk.<br /> <br /> Note: Reporting this for another user.
Categories: OpenSim Bugs

0008059: Unknown UserUMMAU42 replaces real User Name in Viewer Chat Window

Thu, 2016-11-17 00:55
When you visit opensim grids, one or more user names are replaced with the words Unknown UserUMMAU42 your chat window. This makes group communication impossible.<br /> <br /> This is a huge issue for hypergrid travelers. The weekly Hypergrid Safari provides an opportunity to investigate (and hopefully fix) this ongoing problem.
Categories: OpenSim Bugs

0008058: Informative Info For Windows 10 USERS

Wed, 2016-11-16 21:27
This mantis was created to inform users who use windows 10 as a opensim server.<br /> <br /> By default windows 10 has Quick Edit enabled in CMD properties and Defualts.<br /> You must turn off quick edit mode to keep your regions from locking up /pausing.
Categories: OpenSim Bugs

0008055: Correction of description concerning options of NPC's creation.

Mon, 2016-11-14 16:13
Hello :<br /> <br /> As we know, there is a specific syntax of inputting values and their descriptions <br /> <br /> in OpenSim.ini.example file.<br /> <br /> A configuration directive description is formatted as:<br /> <br /> {option} {depends on} {question to ask} {choices} default value<br /> <br /> As we can notice, last words indicate input of default value's description.<br /> <br /> Because, default value of variables:<br /> <br /> AllowNotOwned, AllowSenseAsAvatar, AllowCloneOtherAvatars, NoNPCGroup<br /> <br /> is true, when Enabled = true, under section [NPC], hence following descriptions<br /> <br /> should look:<br /> <br /> ;# {AllowNotOwned} {Enabled:true} {allow NPCs to be created not Owned} {true false} true<br /> <br /> ;# {AllowSenseAsAvatar} {Enabled:true} {allow NPCs to set to be sensed as Avatars} {true false} true<br /> <br /> ;# {AllowCloneOtherAvatars} {Enabled:true} {allow NPCs to created cloning any avatar in region} {true false} true<br /> <br /> ;# {NoNPCGroup} {Enabled:true} {if true NPCs will have no group title, if false display "- NPC -"} {true false} true<br /> <br /> I have prepared and applied the appropriate patch.
Categories: OpenSim Bugs

0008048: Feature request for llGetAttachedList()

Mon, 2016-11-14 01:27
Pretty please could we implement the following:<br /> <br /> <a href="http://wiki.secondlife.com/wiki/LlGetAttachedList">http://wiki.secondlife.com/wiki/LlGetAttachedList</a> [<a href="http://wiki.secondlife.com/wiki/LlGetAttachedList" target="_blank">^</a>]<br /> <br /> I noticed the "By design HUD attachment keys are not reported by this function" and i'm not sure why this would need to be the case. Perhaps we could have a version which would allow this?
Categories: OpenSim Bugs

0008045: [ubODE] physics settings on meshes are not surviving a region restart

Sun, 2016-11-13 03:46
The physics settings on meshes are not surviving a region restart.<br /> <br /> I can change the physics back to Prim on the build, I have to change it to Convex Hull first then back to Prim. The mesh then behaves correctly. After a region restart the mesh will revert back to none. The settings says it is still Prim but it behaves as if its set at None. I again change it to Convex Hull and then back to Prim. Even meshes that are only Convex Hull will become phantom.<br /> <br /> I have tried using Firestorm and Singularity. I tried manually persisting changes (backup). I have tried setting each object separately and all together as a linked set. Makes no difference. Some or all of the meshes lose the physics setting.<br /> <br /> The issue is not consistent. Different meshes will lose the settings with each restart.<br /> <br /> I am using latest region update. Regions are set to ubode physics and meshing. It is happening here in OS and also on my Shipyards Grid. I use same ini settings on both grids. I first noticed the issue about a week ago.
Categories: OpenSim Bugs

0008052: DNS fails to resolve when running opensim under ubuntu 16.10

Sat, 2016-11-12 10:35
Ubuntu have changed their DNS handling in 16.10<br /> <br /> Since then i can not get opensim to resolve the dns at all. <br /> <br /> Robust starts up correctly, when running open sim its self i get lots of things like the following. <br /> <br /> 11:09:50 - e.g:<br /> [ESTATE CONNECTOR]: WebException for GET <a href="http://fireandicegrid.ddns.net:8003/estates/estate/?region=33db642c-b0e1-4305-8c15-cbbf39899c2f&create=False">http://fireandicegrid.ddns.net:8003/estates/estate/?region=33db642c-b0e1-4305-8c15-cbbf39899c2f&create=False</a> [<a href="http://fireandicegrid.ddns.net:8003/estates/estate/?region=33db642c-b0e1-4305-8c15-cbbf39899c2f&create=False" target="_blank">^</a>] <br /> <br /> I have opensim runing with exactly the same settings on Ubuntu 16.04. Also all other items on 16.10 such as web browsers, IM clients and torrent all work as expected.
Categories: OpenSim Bugs

0008054: Link/Unlink prims take a long time and sometimes doesn't finish the operation

Fri, 2016-11-11 00:57
At commit d5f376a4b10ffdb5acc17d4e350a0a523ba0e9f5 up to and including master, linking and/or unlinking objects seem to take a measurably longer time in master than it does prior to this commit. <br /> <br /> Prior to this commit (including release 0.8.x) the links and unlinks are quick, almost instant, in most cases. <br /> <br /> The issue is relatively easily triggered, simply rez out a medium to high prim count object and try to unlink it. As the viewer shows the highlight updates of the object while its trying to unlink, it appears to unlink a few prims, stop for a few seconds, unlink a few more, stop for a few seconds, etc. until it's unlinked. In some cases it never finishes unlinking and in other cases the object can't be relinked once it has been unlinked... Or it can be relinked but it takes a lot of doing to get it to work (i.e. have to go out of edit mode, reselect the objects and try again; or simply spamming the CTRL + L keys until it finally takes it... and this method sometimes results in exceptions in the console)<br /> <br /> The general rule of thumb to this issue seems to be that the more prims there are to unlink the worse it is and the more likely it is to stall while unlinking.
Categories: OpenSim Bugs

0008031: Very slow simulator start up time with regions containing lots of scripts

Thu, 2016-11-10 04:39
Since commit 5afc5fe343172c315adec97cd8348357a196d5d2 OpenSim load time has increased quite noticeably when there are a lot of scripts to be loaded. In my observations prior to this commit start up times were around 3 or 4 minutes for all regions and all scripts to be loaded. After this commit, on the same database with exact same OpenSim.ini settings, exact same regions, and exact same scripts to be loaded; This start up time has ballooned to 20 - 30 minutes for all scripts to load and for the CPU use to stabilize enough for logging in.<br /> <br /> <br /> I've pinned it down to DoOnRezScript() in /OpenSim/Region/ScriptEngine/XEngine/XEngine.cs<br /> <br /> ...<br /> // do not load a assembly on top of a lot of to release memory<br /> // also yield a bit<br /> GC.Collect(2);<br /> ...<br /> <br /> The garbage collection on every script that's loaded seems to be slowing things down dramatically.<br /> <br /> To test this, I commented out the GC.Collect(2); line, recompiled, removed the ScriptEngines directory, and started OpenSim again and load times are back to "normal" at around average of 3 to 4 minutes.<br /> <br /> After verifying that load times are back to a reasonable amount of time I uncommented the GC.Collect(2); line, recompiled, removed the ScriptEngines directory, and started OpenSim and observed that load time is again taking a very long time to finish.<br /> <br /> This also affects 0.9.0 RC1
Categories: OpenSim Bugs

0008053: Differences between OpenSimDefaults.ini and OpenSim.ini.example

Wed, 2016-11-09 17:34
Hello<br /> I have made a comparison of OpenSimDefaults.ini and OpenSim.ini.example.<br /> <br /> Here are the differences i have seen on today : hash = 6218913345ae<br /> <br /> A html file containing an array of differences is attached to this post.<br /> <br /> These sections are not in OpenSimDefaults.ini :<br /> <br /> [Const]<br /> [Estates]<br /> [SMTP]<br /> [XMLRPC]<br /> [SimulatorFeatures]<br /> [Materials]<br /> [FreeSwitchVoice]<br /> [XBakes]<br /> [GodNames]<br /> [Architecture]<br /> <br /> These parameters are not in OpenSimDefaults.ini :<br /> <br /> [Startup]<br /> <br /> - NonPhysicalPrimMin<br /> - PhysicalPrimMin<br /> <br /> [Permissions]<br /> <br /> - simple_build_permissions<br /> <br /> [UserProfiles]<br /> <br /> - ProfileServiceURL<br /> <br /> [Messaging]<br /> <br /> - StorageProvider<br /> <br /> [DataSnapshot]<br /> <br /> - data_services<br /> <br /> [Network]<br /> <br /> - OutboundDisallowForUserScriptsExcept<br /> - AuthType<br /> - HttpAuthUsername<br /> - HttpAuthPassword<br /> <br /> [XEngine]<br /> <br /> - MinTimerInterval<br /> <br /> [Groups]<br /> <br /> - StorageProvider<br /> - LocalService<br /> - SecretKey<br /> - HomeURI<br /> <br /> [NPC]<br /> <br /> - AllowNotOwned<br /> - AllowSenseAsAvatar<br /> - AllowCloneOtherAvatars<br /> - NoNPCGroup<br /> <br /> This parameter has an error in the comment :<br /> <br /> [Startup]<br /> <br /> - ConsoleHistoryFileEnabled :<br /> OpenSim.ini's comment says : default is "false"<br /> default value in OpenSimDefaults.ini is set to "true"<br /> <br /> These parameters have missing comments in OpenSimDefaults.ini :<br /> <br /> [Startup]<br /> <br /> - DefaultScriptEngine<br /> - emailmodule<br /> <br /> [Map]<br /> <br /> - MapImageModule<br /> <br /> [Permissions]<br /> <br /> - permissionmodules<br /> - allow_grid_gods<br /> - region_manager_is_god<br /> - parcel_owner_is_god<br /> <br /> [Network]<br /> <br /> - ConsoleUser<br /> - ConsolePass<br /> - ConsolePort<br /> - http_listener_port<br /> <br /> [Messaging]<br /> <br /> - OfflineMessageModule<br /> - OfflineMessageURL<br /> - MuteListModule<br /> - MuteListURL<br /> <br /> [Groups]<br /> <br /> - GroupsServerURI<br /> <br /> [InterestManagement]<br /> <br /> - UpdatePrioritizationScheme<br /> <br /> These parameters have different comments :<br /> <br /> [Startup]<br /> <br /> - RegistryLocation<br /> - PhysicalPrimMax<br /> - physical_prim<br /> - meshing<br /> - physics<br /> - AllowedClients<br /> - DeniedClients<br /> <br /> [Map]<br /> <br /> - GenerateMaptiles<br /> - MaptileRefresh<br /> - TexturePrims<br /> <br /> [Permissions]<br /> <br /> - region_owner_is_god<br /> <br /> [Network]<br /> <br /> - HttpBodyMaxLenMAX<br /> <br /> [ClientStack.LindenUDP]<br /> <br /> - DisableFacelights<br /> <br /> [Messaging]<br /> <br /> - ForwardOfflineGroupMessages<br /> <br /> [ODEPhysicsSettings]<br /> <br /> - mesh_sculpted_prim<br /> <br /> [XEngine]<br /> <br /> - ThreadStackSize<br /> - AppDomainLoading<br /> - DeleteScriptsOnStartup<br /> - ScriptEnginesPath<br /> <br /> [Groups]<br /> <br /> - Module<br /> - MessagingModule<br /> - ServicesConnectorModule
Categories: OpenSim Bugs

0008047: [SCRIPT FUNCTION REQUEST] osForceAttachToAvatarTemp

Tue, 2016-11-08 17:43
Reading the 7960 mantis, i searched opensim wiki if we have the equivalent function llAttachToAvatarTemp in OSSL (without permission request) and I note that we do not have it.<br /> <br /> It would be nice to have:<br /> - osForceAttachToAvatarTemp<br /> - osForceAttachToAvatarFromInventoryTemp<br /> - osForceAttachToOtherAvatarFromInventoryTemp<br /> <br /> Tank you in advance.<br /> <br /> PS: Ty adding ubODE in the selection of physics engines :)
Categories: OpenSim Bugs

0007850: The ubODE version of llCastRay is very slow on var regions

Sun, 2016-11-06 04:03
When you are using ubODE, it has its own version of llCastRay, which works very well (thank you!) on a regular sized (256x256) region, typically taking less than 50ms to run, and often quite less.<br /> HOWEVER, when you call it from a var region, it takes a LOT LONGER, typically taking around 100ms and sometimes over 1000ms!!<br /> This may be related to Mantis <a href="http://opensimulator.org/mantis/view.php?id=7815">0007815</a>
Categories: OpenSim Bugs

0008051: Fix in AttachmentsCommandModule - incorrectly returned Item ID in GetAttachmentsReport

Sun, 2016-11-06 00:39
Hello :)<br /> <br /> After careful analysing of code that concerns values returned from within<br /> <br /> attachments show console command.<br /> <br /> I have discovered that Item ID is incorrectly returned. <br /> <br /> In fact FromItem ID is returned, but description indicates,<br /> <br /> that Item ID should be returned.<br /> <br /> So I have added appropriate value.<br /> <br /> To avoid lack of compatibility, I keep still FromItem ID in return,<br /> <br /> since there are also cases, that it can be also useful for detection<br /> <br /> what has rezzed attachment.
Categories: OpenSim Bugs

0007851: The ubODE version of llCastRay is measurably slower when pointing down

Sat, 2016-11-05 23:02
The ubODE version of llCastRay works very well (thank you!) and runs reasonably fast at some angles. When pointing up it typically takes less than 50ms and often quite a bit less. But even in a mostly empty SIM llCastRay takes twice as long when you are pointing down! Combine that with Mantis <a href="http://opensimulator.org/mantis/view.php?id=7850">0007850</a> and you sometimes see llCastRay taking 1300ms to return!
Categories: OpenSim Bugs

0008046: Github dev Master vesion 0.9.1.0 change needs tag altering

Sat, 2016-11-05 17:19
dev master was changed to version 0.9.1.0 from 0.9.9.0 by @Diva on 17-Oct-2016, but the "tag" used to create the .zip and .tar.gz downloads remains on 0.9.0. @Melanie indicates this can be changed by tagging the commit that changed the version number, or equivalent.
Categories: OpenSim Bugs